![]() It does increase the amount of HP you can get from life drain though I am not sure whether or not it currently increases the amount of HP it takes to sever your limbs. This is true, and Undying also does not increase the amount of HP you get from Enlarge. An undead shadow vestal (9 max HP) with reformation and undying 6 will still only regenerate 1 hp per round. Normal + HP effects can increase your rate of regeneration at 11 max hp and every 10 hp after, since regeneration is max hp / 10 rounded up. Undying-10 + Regeneration is actually cheaper (usually) than Resilience-10. Originally posted by wilson.max:And therefore, Undying synergizes with Regeneration, since it turns Undying into just plain +HP at half the price of Resilience or Strong Vitae. Do the extra HPs count toward damage necessary to trigger Lucky (in above case requiring 12 points of damage to trigger, rather than 10 without Undying bless), or does Undying kick in after "death", meaning Lucky already triggers on only base HP damage treshold? Let's say we have a +1 Undying blessed undead with 10 base HPs getting hit for 12 damage.ĭoes that immediately put them at 0 HPs (10 base + 2 Undying), or is the unit considered "killed" by the attack at 10 damage, with Undying kicking in afterwards, negating the 2 additional points of damage in that round and leaving it with 2 Undying HPs for the next round?Īlso trying to figure out the interaction between Lucky and Undying. I understand the whole "extra HPs, will die after combat if living and not regenerated above 0 HP." My specific question is on how the damage calculations actually work. How does exactly "Undying" work in combat? Figured asking it on the boards could save me trying to figure out a test game's logs ) For example the Debug mod was updated to Dom5 by JBrereton, the various dumps are by Larzm and the fort stats sheet was compiled by Sombre.I've never really bothered with MA Ermor (or anything undead-heavy, for that matter) to the point where I would go deep into the mechanics, but wanted to get some better feel of potential opponents' capacities lately and ran into a question that I cannot find an answer for anywhere. Full events dump including event codes in xls and pdf formatsĪs a disclaimer, most of these are things I have not created, but have only put together for ease of use by others.Handy utilities for modding Dominions including the Debug mod, image file batch converter, Notepad++ language and others.An errata for the Modding Manuals including missing commands and features not currently described.Dumps of all the vanilla sprites in tga and PNG from the last time this updated for Dominions 5.15.Lists of all explspr, flightspr and sound ID values.Full listings for all currently known bitmasks including Spec values, buff effects and special damage values.Dumps of the vanilla data for effects, spells, armor, fort stats and weapons. ![]() Offline PDF's of the various Illwinter manuals used for making mods aswell as links to the online versions. ![]() This is simply a collection of useful tools and notes for use when modding Dominions 5, including the following: I have now updated the Modding Starter Pack to Dom5.
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